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Home/ Questions/Q 237065
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T20:23:44+00:00 2026-05-11T20:23:44+00:00

I would like to create a 1×1 UIImage dynamically based on a UIColor. I

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I would like to create a 1×1 UIImage dynamically based on a UIColor.

I suspect this can quickly be done with Quartz2d, and I’m poring over the documentation trying to get a grasp of the fundamentals. However, it looks like there are a lot of potential pitfalls: not identifying the numbers of bits and bytes per things correctly, not specifying the right flags, not releasing unused data, etc.

How can this be safely done with Quartz 2d (or another simpler way)?

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  1. Editorial Team
    Editorial Team
    2026-05-11T20:23:44+00:00Added an answer on May 11, 2026 at 8:23 pm

    You can use CGContextSetFillColorWithColor and CGContextFillRect for this:

    Swift

    extension UIImage {
        class func image(with color: UIColor) -> UIImage {
            let rect = CGRectMake(0.0, 0.0, 1.0, 1.0)
            UIGraphicsBeginImageContext(rect.size)
            let context = UIGraphicsGetCurrentContext()
    
            CGContextSetFillColorWithColor(context, color.CGColor)
            CGContextFillRect(context, rect)
    
            let image = UIGraphicsGetImageFromCurrentImageContext()
            UIGraphicsEndImageContext()
    
            return image
        }
    }
    

    Swift3

    extension UIImage {
        class func image(with color: UIColor) -> UIImage {
            let rect = CGRect(origin: CGPoint(x: 0, y:0), size: CGSize(width: 1, height: 1))
            UIGraphicsBeginImageContext(rect.size)
            let context = UIGraphicsGetCurrentContext()!
    
            context.setFillColor(color.cgColor)
            context.fill(rect)
    
            let image = UIGraphicsGetImageFromCurrentImageContext()
            UIGraphicsEndImageContext()
    
            return image!
        }
    }
    

    Objective-C

    + (UIImage *)imageWithColor:(UIColor *)color {
        CGRect rect = CGRectMake(0.0f, 0.0f, 1.0f, 1.0f);
        UIGraphicsBeginImageContext(rect.size);
        CGContextRef context = UIGraphicsGetCurrentContext();
    
        CGContextSetFillColorWithColor(context, [color CGColor]);
        CGContextFillRect(context, rect);
    
        UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
    
        return image;
    }
    
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