I would like to create infrastructure to handle events for my opengl project. It should be similar to what wpf has – 3 types of events – direct, tunneling, bubbling. I then want to handle events such as mouse up, down, move etc. How should i approach this problem? Is there any library to handle this. thanks
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The OpenGL Utility Toolkit (GLUT) provides precisely this – you set up a bunch of event handlers for things like keyboard input, mouse input, redrawing the display, and window resizing, call the
glutMainLoop()function, and you’re good to go.