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Home/ Questions/Q 8464297
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T14:42:13+00:00 2026-06-10T14:42:13+00:00

I would like to define a completely generic mapping in c++ where I can

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I would like to define a completely generic mapping in c++ where I can map anything to anything.

I tried std::map but what should K and V be to make it general enough so I can map primitives or objects (as keys) to other primitives or objects (as values).

Or is there another mechanism I could use?

EDIT: For clarification, I am trying to define a relationship in the base class (from which all my classes are derived) that will allow me to attach arbitrary data to my classes. The simplest approach would be a be a name-value pair, where the above key is a string. I was wondering if i do something more generic?

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  1. Editorial Team
    Editorial Team
    2026-06-10T14:42:15+00:00Added an answer on June 10, 2026 at 2:42 pm

    Impossible- as it should be. Such a mapping would be worthless, since you can’t depend on any meaningful behaviour of either key or value, and it’s impossible to design either a binary relation or hash function that would be meaningful across “anything”, or that could operate on any type, so it’s nowhere near even the realm of possible.

    Edit: There is nothing preventing std::unordered_map<std::string, boost::any>– or indeed, boost::any which happens to hold a std::unordered_map of some types.

    However, your design appears highly questionable. You’re basically completely subverting the compiler for no apparent benefit. Why would you derive every class from a common base? And why on earth would you want to attach arbitrary data? The usual way to put data in a class is to put it in the class, not blow all your safety and performance and sanity by trying to coerce C++ into being an interpreted language.

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