I would like to develop a reader app for viewing and manipulating proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I’m trying to decide whether to write this in Quartz2D or OpenGL ES. I have no prior experience with either of those. Any suggestions?
I would like to develop a reader app for viewing and manipulating proprietary format
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If you have no prior experience then Quartz2D would be much easier to learn than OpenGL. And for a reader app, OpenGL is most likely overkill anyways, unless you need to do really heavy rendering.