Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8122803
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T05:57:09+00:00 2026-06-06T05:57:09+00:00

I would like to draw text on a canvas using the Canvas.drawText call for

  • 0

I would like to draw text on a canvas using the Canvas.drawText call for a game application, and later be able to scale it as if it was a bitmap object. I do not want to dynamically change its font size, but I want to scale it applying an affine transform.

Is it possible? I cannot find an adequate API call in the documentation.

Thank you!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-06T05:57:12+00:00Added an answer on June 6, 2026 at 5:57 am

    Using Matrix you can scale it and that apply the matrix tranformation to the canvas with Canvas.concat(Matrix m) . Do this before drawing the text onto the canvas.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I would like to draw a line or bar graph using HTML5 canvas. I
I would like to learn how to draw vertical text on the canvas. Sorry
I would like to know how to draw text/label at specific angle using cocos2d.
I would like to use Canvas.drawText() to display multi-color text. More specifically, I want
I would like to draw a box using SAS/GRAPH with a color gradient (say
I want to use the canvas.drawText() method to draw some text frame after frame.
I'd like to draw antialiased text on a transparent bitmap and have the antialiasing
I would like to draw a table using System.Drawings, and then fill cells with
I have some (fairly large) UIButtons. Instead of text, I would like to draw
I would like to draw some simple drawings (lines, circles, etc.) on panel in

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.