I would like to dynamically generate an integer (in the below case either 100 or 500) and use it to access separate arrays. In a later step (not part of the code below) I would also like to access different parts of those arrays in the same manner (“message 1, 2 or 3”).
For this proof of concept I did not dynamically generate an integer, but I just set it to 100.
I then tried to use eval() to dynamically generate the array name consisting of “warning” and 100, but it is not working properly.
This is my code:
// two arrays are defined, warning100 and warning500
var warning100 = [
{ "message1":"Ok, go ahead and start typing!" },
{ "message2":"Keep going!" },
{ "message3":"You can do it!" }
];
var warning500 = [
{ "message1":"Slow down..." },
{ "message2":"That's it!" },
{ "message3":"Maximum reached." }
];
// set i to 100 and h to 1 for testing purposes, will be random integers in the final version
var i = 100;
var h = 2;
// create variable names as a combination of a string and i or h
// those variables will be used to access one of the arrays from above and one of the messages;
eval("var warningNumber = warning" + i + ";");
eval("var messageNumber = message" + h + ";");
/* alternative code for creating the two variable values
var warningNumber = "warning" + i;
var messageNumber = "message" + h;
*/
// the variable warningNumber from above is now used again to access the array warning100
// the varaible messageNumber is used to access one of the messages
// within that array message1 should be displayed
// create variable to be used in the document.write below
var warning = warningNumber[0].messageNumber;
// should alert "Ok, go ahead and start typing!"
alert(warning);
Why not just make each set of warnings part of a warningNumber object? That way you could do
That way all the eval doesn’t even has to be done.