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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T20:07:20+00:00 2026-05-17T20:07:20+00:00

I would like to get started developing native (C/C++) OpenGL ES 2.0 applications for

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I would like to get started developing native (C/C++) OpenGL ES 2.0 applications for Windows Mobile (version 5 or later, any version would do, really). I do however have trouble finding appropriate headers and libraries.

What I am looking for is a OpenGL ES 2.0 SDK for Windows Mobile, or an SDK which contains the appropriate headers and libraries. Previously, when I have developed OpenGL ES 1.0 applications, I have used the headers and libraries provided by the Vincent3D open source OpenGL ES 1.0 software rendering project in order to compile my applications, but for 2.0 applications, I have found no such solution.

I have searched Microsoft’s developer site, some phone manufacturers developer sites, Qualcomm’s developer site, nVidia’s developer site, etc. for an SDK, without any luck, however. I know there are OpenGL ES 2.0 applications out there so I guess there are SDKs available, I just need help finding them.

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  1. Editorial Team
    Editorial Team
    2026-05-17T20:07:21+00:00Added an answer on May 17, 2026 at 8:07 pm

    It would seem there is no such SDK. Not publicly available anyhow. From what I gather, developers that have created GLES-applications for Windows Mobile has used the strategy suggested by Virne in one of the comments and created a lib from the GLES DLL.

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