I would like to implement 2D liquid simulator using GPU. I’m looking for some “simple” algorithm, that can be ported to GPU. I have this for GPU computing class. I have chosen this, because I find it very interesting. But I’m not as good in physics as I’m in programming. What do you suggest? Should I choose something else :-), or is there something I can do?
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You could look into Lennard-Jones Fluids. It should be rather straight forward to implement.