Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 942821
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T22:20:09+00:00 2026-05-15T22:20:09+00:00

I would like to implement a ballistic trajectory in an XNA game and was

  • 0

I would like to implement a ballistic trajectory in an XNA game and was trying to figure out the best way to make the projectile follow a gravitational curve.

Best thing I can think of is to just calculate the curve first and store in a “Curve” class. Then get the sprite to move along that curve.

But I can’t really figure out how to actually move the sprite along that curve.

How would I do this, or is there simply a better way?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T22:20:09+00:00Added an answer on May 15, 2026 at 10:20 pm

    Basically you want to use your high school level physics equations of motion (Wikipedia article).

    For projectile motion, this is the important equation:

    s = s₀ + v₀t + ½at²
    

    (Displacement equals: initial displacement, plus initial velocity multiplied by time, plus half acceleration multiplied by time squared.)

    Say you have a projectile moving in 2D. You basically run this equation for each dimension. In the X direction you will have an initial position and some initial velocity but no acceleration.

    In the Y direction you will have an initial position, initial velocity, and the acceleration downwards due to gravity.

    All you have to do is keep track of the time since your projectile was fired, and draw your sprite at the calculated position.

    Here is some rough XNA code – as you can see I can just calculate both axes at once:

    Vector2 initialPosition = Vector2.Zero;
    Vector2 initialVelocity = new Vector2(10, 10); // Choose values that work for you
    Vector2 acceleration = new Vector2(0, -9.8f);
    
    float time = 0;
    Vector2 position = Vector2.Zero; // Use this when drawing your sprite
    
    public override void Update(GameTime gameTime)
    {
        time += (float)gameTime.ElapsedGameTime.TotalSeconds;
    
        position = initialPosition + initialVelocity * time
                   + 0.5f * acceleration * time * time;
    }
    

    With a little algebra, you can use those same equations of motion to do things like calculating what velocity to launch your projectile at to hit a particular point.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I would like to implement the method User.calculate_hashed_password . I'm trying to use the
I would like to implement something similar to 37Signals's Yellow Fade effect. I am
We would like to implement a web form that automatically saves content at regular
I would like to implement some Drag-select functionality into a project of mine but
I would like to implement a map simmilar to this: http://gmaps-utility-library.googlecode.com/svn/trunk/markerclusterer/1.0/examples/advanced_example.html One of the
I would like to implement a parallel version of the code below using threads
I would like to implement a simple plugin system for my script. I'll be
I would like to implement a view similar to the detail view of Apple's
i would like to implement 'drawing modes' (in my own graphics library). That is
I would like to implement the download estimator using the JavaScript and the Ajax.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.