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Home/ Questions/Q 1093297
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T23:48:23+00:00 2026-05-16T23:48:23+00:00

I would like to know how c++ ensures the concept layout in memory of

  • 0

I would like to know how c++ ensures the concept layout in memory of these classes to support inheritance.

for example:

class Base1
{

    public:
        void function1(){cout<<"Base1"};

};

class Base2
{

    public:
        void function2(){cout<<"Base2"};

};

class MDerived: Base1,Base2
{

    public:
        void function1(){cout<<"MDerived"};

};

void function(Base1 *b1)
{

    b1->function1();
}

So when I pass function an object of derived type the function should offset into the base1 class function and call it. How does C++ ensure such a layout.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T23:48:24+00:00Added an answer on May 16, 2026 at 11:48 pm

    When a MDerived* needs to be converted to a Base1*, the compiler adjusts the pointer to point to the correct memory address, where the members of this base class are located. This means that a MDerived* that is cast to a Base1* might point to a different memory address than the original MDerived* (depending on the memory layout of the derived class).

    The compiler can do this because it knows the memory layout of all the classes, and when a cast occurs it can add code that adjusts the address of the pointer.

    For example this might print different addresses:

    int main() {
       MDerived *d = new MDerived;
       std::cout << "derived: " << d << std::endl;
       std::cout << "base1: " << (base1*)d << std::endl;
       std::cout << "base2: " << (base2*)d << std::endl;
    }
    

    In your example such adjustments might not be necessary since the classes don’t contain any member variables that would use any memory in the sub-objects representing the base classes. If you have a pointer pointing to “nothing” (no member variables), it doesn’t really matter if that nothing is called Base1 or Base2 or MDerived.

    The non-virtual methods of the classes are not stored with each object, they are stored only once. The compiler then statically, at compile time, uses those global addresses when a member function is called, according to the type of the variable used.

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