i would like to know some tips, articles or books about performance in OpenGL based simulations
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Here’s a presentation to get you started. It may be AMD but most points still stand.
Also, if you’re seriously into OpenGL, there one book that is a must to have.
But probably there’s one golden rule — read the OpenGL 3.2 specifications, and DON’T USE anything that is marked as DEPRECATED. That alone will save you from most OpenGL bottlenecks.
A handful of general tips: