Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8859851
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T15:09:06+00:00 2026-06-14T15:09:06+00:00

I would like to load an image in tkinter from a pygame surface and

  • 0

I would like to load an image in tkinter from a pygame surface and I am having a problem.

This is what I am currently trying:

image= pygame.image.tostring(surf, 'RGB')
tkimage= tkinter.PhotoImage(data= image)
canvas.create_image(0, 0, tkimage)

but I unfortunately get this error:

_tkinter.TclError: couldn't recognize image data
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-14T15:09:07+00:00Added an answer on June 14, 2026 at 3:09 pm

    The PhotoImage class can only read GIF and PGM/PPM files, either directly from a file or as base64 encoded string.


    You should use the Python Imaging Library for loading and creating the image for Tk.

    Here’s an example:

    import pygame
    from PIL import Image
    import ImageTk
    import Tkinter
    
    # load image in pygame
    pygame.init()
    surf = pygame.image.load('bridge.png')
    
    # export as string / import to PIL
    image_str = pygame.image.tostring(surf, 'RGB')         # use 'RGB' to export
    w, h      = surf.get_rect()[2:]
    image     = Image.fromstring('RGB', (w, h), image_str) # use 'RGB' to import
    
    # create Tk window/widgets
    root         = Tkinter.Tk()
    tkimage      = ImageTk.PhotoImage(image) # use ImageTk.PhotoImage class instead
    canvas       = Tkinter.Canvas(root)
    
    canvas.create_image(0, 0, image=tkimage)
    canvas.pack()
    root.mainloop()
    

    enter image description here

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I basically would like to load an image from a url to an activity
I would like to load an image from a directory ../MyAppFolder/Logos. My code: Bitmap
I have an assembly I would like to load from a sub-folder of the
Using the HTML5 <canvas> element, I would like to load an image file (PNG,
I would like to load and draw multiple/all images from a directory in Processing.
i'm trying to find a solution to load image names from a database and
I would like to load images into a gallery view from a url? I
I would really like to load a background image before images within the page.
Using image load and store, i would like to do the following in GLSL
What I would like to do: use a single container to load images. As

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.