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Home/ Questions/Q 8255989
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T01:42:56+00:00 2026-06-08T01:42:56+00:00

I would like to use an array of pointers to instances of objects, but

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I would like to use an array of pointers to instances of objects, but only want to create instances of those objects when required (i.e. lazily). The array corresponds to a table in the UI, so each array index corresponds to a table row.

I would like to use an NSMutableArray to hold pointers to the object instances as they are created (which occurs when the user selects the corresponding row in the UI).

If a row in the table is selected, the corresponding array entry is checked. If the pointer value is nil, the instance hasn’t yet been created, and so it is created at that point, and the object pointer is stored in the corresponding indexed array entry.

Obviously, this requires that I initially start with an array of nil pointers, but objC won’t let me put a nil pointer in an NSArray.

I can’t just add objects to the array as they are created, as the array index would not correspond to the table row.

What’s the best objC solution here?

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  1. Editorial Team
    Editorial Team
    2026-06-08T01:42:58+00:00Added an answer on June 8, 2026 at 1:42 am

    The idiomatic solution in Objective C is to use NSNull:

    The NSNull class defines a singleton object used to represent null values in collection objects (which don’t allow nil values).

    Create your NSMutableArray, and fill it up with [NSNull null] objects:

    NSMutableArray *array = [NSMutableArray arrayWithCapacity:N];
    for (int i = 0 ; i != 10 ; [a addObject:[NSNull null]], i++);
    

    When you check for the presence or absence of an object in your NSMutableArray, compare the object at index to [NSNull null]: if they are the same, replace with a real object; otherwise, the real object is already there.

    if ([array objectAtIndex:index] == [NSNull null]) {
        MyRealObject realObject = [[MyRealObject alloc] init];
        [array replaceObjectAtIndex:index withObject:realObject];
    }
    

    ** edit summary ** edited to initialize the array using a loop (thanks bbum).

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