I would like to use AndEngine’s particle system to create a splash(as in splashing water).
I have checked out the particle system example, but not really sure on what needs to be done to create a splash affect of water using the particle system.
Any idea’s?
I don’t know of any water splash simulation algorithms, so I’ll do what I think, but you will have to modify to make it look real.
Water splash animation in 2D will create many small water drops from a single location, then send each one in a different direction with an initial velocity, then each water drop slows down and fades out.
Try this out:
I haven’t tested it, but I think it’d work. Try playing with the values to find an animation which looks reallistic.
The method receives an argument which is a ready texture region for each particle, in your case I guess that’d be a water drop.
After you call this method and get a
ParticleSystem, just attach it to your scene: