I would like to use different instances of an STL custom allocator class to manage different memory spaces, and then be able to specify an allocator instance to an STL container such that each container only draws from its assigned memory space. But I don’t see how I can do that. I see how I can pass an allocator type into the template parameters of an STL container, but I want something akin to passing an allocator instance into the constructor of an STL container. Is there a way to do this in STL?
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Unfortunately STL allocators cannot have state (or at least have to be very careful how that state is used) – each instance of a particular allocator type must be equivalent for STL containers to work effectively with them. I don’t recall the details right now, but I know that Scott Meyers discusses this problem at length in “Effective STL”, Item 10: Be aware of allocator conventions and restrictions.
However, you can have templated allocators that are very similar with the differences between the allocators being encapsulated in the allocator type and use different ‘instantiations’ of the allocator template (each template ‘instantiation’ is a different type). Again, my recollection is that Meyers discusses this pretty clearly.
For example see this paragraph from an article by Anthony Aue, “Improving Performance with Custom Pool Allocators for STL”:
See also Stephan T. Lavavej’s discussion in this newsgroup thread.
I’ll update later tonight if someone else doesn’t give the details in the meantime.