Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6912531
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T09:06:14+00:00 2026-05-27T09:06:14+00:00

I wrapped the SDL functions in C++ classes in order to make it simple

  • 0

I wrapped the SDL functions in C++ classes in order to make it simple for me to use them without complicating the code, but I wonder if it is good practice to do so, as, as far as I know, SDL is written for C, no?

Also:

The Core class I made is the one which initializes the screen, so is there any way I can make the screen I made in this class (the main screen) accessible in other classes? (I know I can just pass the pointer, I just don’t like this way because it causes a lot of problems when the logic gets complicated.)

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T09:06:14+00:00Added an answer on May 27, 2026 at 9:06 am

    SDL is written in C, not just for C. It’s perfectly fine to write a C++ wrapper round it if you want to.

    As far as the screen goes, you make it available to other classes in exactly the same sort of way you’d make anything else available – you either pass the pointer around (sensible) or use some sort of global access point for it (usually discouraged).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have often wrapped block level elements with <a> tags in order to make
Nearly all my JS files are wrapped in anonymous functions. If I include use
I've wrapped Perl's Net::SSH::Expect with a small module to reduce the boilerplate code needed
i have div's wrapped under div's my html code is. <div id=content-row> <div id=left-box>
I have two paragraphs wrapped in a div. I want to make the first
I have the following code wrapped by swig: int cluster::myController(controller*& _controller) { _controller =
Under what circumstances can code wrapped in a System.Transactions.TransactionScope still commit, even though an
I wrapped a class but i only want to wrap the first div.class productInfo
EDIT: Wrapped the example map in a code block so the formatting is correct.
I have been working on a C++ project that uses SDL, and wonder if

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.