I write an application, which plays a sound getting from Hardware (like a ring buffer filled with a sinus wave with certain frequency). Everything works fine, and I can playback the created sound correctly except a periodical clicking (maybe at the end of buffer?) and noise.
I initialize and run the Buffer:
void Audiooutput::InitializeAudioParameters()
{
Audio_DataWritten = 0;
Audio_fragments = 4;
Audio_channels = 2;
Audio_BufferSize = 256;
Audio_Samplerate = 8000;
Audio_ResamplingFactor = 1;
Audio_Framesize = 2;
// (SND_PCM_FORMAT_S16_LE / 8);
Audio_frames = Audio_BufferSize / Audio_Framesize * Audio_fragments;
snd_pcm_uframes_t size;
err = snd_pcm_hw_params_any(pcmPlaybackHandle, hw_params);
err = snd_pcm_hw_params_set_rate_resample(pcmPlaybackHandle, hw_params, 1);
// qDebug()<<a1.sprintf(" % d \t snd_pcm_hw_params_set_rate: %s",Audio_Samplerate,snd_strerror(err));
err =
snd_pcm_hw_params_set_format(pcmPlaybackHandle, hw_params,
SND_PCM_FORMAT_S16_LE);
err =
snd_pcm_hw_params_set_channels(pcmPlaybackHandle, hw_params,
Audio_channels);
err = snd_pcm_hw_params_set_rate_near(pcmPlaybackHandle, hw_params, &Audio_Samplerate, 0);
// qDebug()<<a1.sprintf(" % d \t snd_pcm_hw_params_set_rate: %s",Audio_Samplerate,snd_strerror(err));
if ((err =
snd_pcm_hw_params_set_periods_near(pcmPlaybackHandle, hw_params,
&Audio_fragments, 0)) < 0) {
qDebug() << a1.sprintf("Error setting # fragments to %d: %s\n",
Audio_fragments, snd_strerror(err));
} else
qDebug() << a1.sprintf("setting # fragments to %d: %s\n",
Audio_fragments, snd_strerror(err));
err = snd_pcm_hw_params_get_buffer_size(hw_params, &size);
if ((err =
snd_pcm_hw_params_set_buffer_size_near(pcmPlaybackHandle,
hw_params,
&Audio_frames)) < 0) {
qDebug() << a1.
sprintf("Error setting buffer_size %d frames: %s",
Audio_frames, snd_strerror(err));
} else
qDebug() << a1.sprintf("setting Buffersize to %d --> %d: %s\n",
Audio_BufferSize, Audio_frames,
snd_strerror(err));
Audio_BufferSize = Audio_frames;
if ((err = snd_pcm_hw_params(pcmPlaybackHandle, hw_params)) < 0) {
qDebug() << a1.sprintf("Error setting HW params: %s",
snd_strerror(err));
}
Q_ASSERT(err >= 0);
}
void Audiooutput::ProduceAudioOutput(int n, int mmodes, int totalMModeGates,
short *sinusValue, short *cosinusValue)
{
for (int audioSample = 0; audioSample < n;
audioSample += Audio_ResamplingFactor) {
currentposition =
(int)(m_Audio.generalPos % (Audio_BufferSize / 2));
if (currentposition == 0) {
QueueAudioBuffer();
m_Audio.currentPos = 0;
}
m_Audio.generalPos++;
AudioData[currentposition * 2] =
(short)(sinusValue[audioSample]);
AudioData[currentposition * 2 + 1] =
(short)(cosinusValue[audioSample]);
}
}
void Audiooutput::QueueAudioBuffer()
{
snd_pcm_prepare(pcmPlaybackHandle);
Audio_DataWritten +=
snd_pcm_writei(pcmPlaybackHandle, AudioData, Audio_BufferSize);
}
Changing the audiobuffer size or fragments changes also the clicking period.
Can anyone help me with this issue ?
I checked also the first and Last Values. Thy are always difference.
OS: Ubuntu 11
more detail.
the count of received data is dynamically, and changes depend of different parameters. But I play always a certain part e.g. 128 values or 256 or 512….
// I get the Audiodata from a hardware (in a Timerloop)
audiobuffersize = 256;
short *AudioData = new short[256];
int generalAudioSample = 0;
void CollectDataFromHw()
{
...
int n = 0;
n = GetData(buf1,buf2);//buf1 = new short[MAX_SHRT]
if(n > 0)
FillAudioBuffer(n,buf1,buf2)
...
}
-------------------------------------------
void FillAudioBuffer(int n, short*buf1, short*buf2)
{
for(int audioSample = 0;audioSample < n; audioSample++){
iCurrentAudioSample = (int)(generalAudioSample % (audiobuffersize/2));
if(iCurrentAudioSample == 0) {
snd_pcm_writei(pcmPlaybackHandle,AudioData,audiobuffersize );
memset(AudioData,0x00,audiobuffersize*sizeof(short));
}
generalAudioSample++;
AudioData[iCurrentAudioSample * 2] = (short)(buf1[audioSample];
AudioData[iCurrentAudioSample * 2 +1] = (short)(buf2[audioSample];
}
}
I changed the audiobuffersize also. If I set it to a bigger size, I have some Echo additional to clicks.
any Idea ?
//———————–
the Problem is
snd_pcm_prepare(pcmPlaybackHandle);
every call of this function produce a click in sound !
solved
buffer has been played several times before it was filled with the data.
stupid error in the code.missing a parantez –> audio_buffersize/2 <-–
and therefore the result was very often if(iCurrentAudioSample == 0) true !!!!!