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Home/ Questions/Q 6875801
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T04:23:56+00:00 2026-05-27T04:23:56+00:00

I writing a code for a clock and I’m creating a function to display

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I writing a code for a clock and I’m creating a function to display the time which is stored in an array time[]

char time[]="23:59:45         ";
char display_time(char *t[], char *, char *, char *);

void main(void)             
{
            display_time(&time, &hr, &min, &sec);
            GLCD_GoTo(5,3);
            GLCD_WriteString(time, Font_System7x8);
}

and this is my function

char display_time(char *t[], char *h, char *m, char *s)
{

                *t[0]=*h/10+48;
                *t[1]=*h%10+48;
                *t[3]=*m/10+48;
                *t[4]=*m%10+48;
                *t[6]=*s/10+48;
                *t[7]=*s%10+48;


}

Everything compiles fine but my time isn’t getting update and only the initialized value is being displayed.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T04:23:57+00:00Added an answer on May 27, 2026 at 4:23 am
    • please compile with warnings (gcc -Wall -Wextra)
    • display_time should return void
    • main should return int and take either (int, char*[]) or (), but NOT (void)
    • you can improve the lisibility by passing values (instead of pointers)
    • use '0' instead of 48, again for lisibility
    • you did not initialize hr. min and sec in your code.
    • you should test if h is between 0 and 24 etc.
    • you should test for NULL pointer
    • display_time doesn’t “display time”, write a better name for the function and you’re done 🙂

    .

    void display_time(char t[], int h, int m, int s) {
        t[0] = h / 10 + '0';
        t[1] = h % 10 + '0';
        t[3] = m / 10 + '0';
        t[4] = m % 10 + '0';
        t[6] = s / 10 + '0';
        t[7] = s % 10 + '0';
    }
    
    int main(int, char*[]) {
        char time[] = "23:59:45";
        int hr = 3, min = 9, sec = 42;
        display_time(time, hr, min, sec);
        GLCD_GoTo(5,3);
        GLCD_WriteString(time, Font_System7x8);
        return 0;
    }
    
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