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Home/ Questions/Q 6730425
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Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T10:24:25+00:00 2026-05-26T10:24:25+00:00

I wrote a little test program to show here. Here is the source code.

  • 0

I wrote a little test program to show here. Here is the source code.

main.cpp:

#include "core.h"

Core core;

int main()
{
  core.coreFunction();
}

core.h:

#ifndef CORE_H__
#define CORE_H__

#include "definitions.h"
#include "window.h"

class Core
{
public:
  Window window;
  void coreFunction()
  {
    window.windowFunction();
  }
};
extern Core core;

#endif

definitions.h

#ifndef DEFINITIONS_H__
#define DEFINITIONS_H__

class Core;
class Window;

#endif

window.h

#ifndef WINDOW_H__
#define WINDOW_H__

class Window
{
public:

   void windowFunction()
   {
     core.coreFunction();
   }
};

#endif

With this test program I get the following error: window.h(10): error C2065: 'core' : undeclared identifier. I hope this clarifies my problem a little bit. Please ignore that these functions make no sense its just for showing what I did because my original code is way too long to post here.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T10:24:26+00:00Added an answer on May 26, 2026 at 10:24 am

    You are including the window.h header before the “extern Core core;” line. Try adding that line just before the class Window line on the window.h header:

    window.h

    #ifndef WINDOW_H__
    #define WINDOW_H__
    
    extern Core core;
    
    class Window
    {...}
    

    Instead of using Core as a global variable, you can move core as a static member of the Core class. This is called the Singleton pattern.

    main.cpp

    #include "core.h"
    
    int main()
    {
      Core* core = Core::getInstance();
    
      core->coreFunction();
    }
    

    core.h

    #include "window.h"
    
    class Core
    {
    public:
      static Core* getInstance() { return &coreInstance; }
      void someFunction();
    
    private:
      static Core coreInstance;
      Window window;
    };
    

    core.cpp

    #include "core.h"
    
    Core Core::coreInstance;
    
    void Core::someFunction()
    {
      window.doSomething();
    }
    

    window.h

    class Window
    {
      void someFunction();
    };
    

    window.cpp

    #include "window.h"
    #include "core.h"
    
    void Window::someFunction()
    {
      Core* core = Core::getInstance();
    
      core->doSomething();
    }
    
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