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Home/ Questions/Q 4241596
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T03:19:45+00:00 2026-05-21T03:19:45+00:00

I wrote a program that draws a specific situation of a board game(I think

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I wrote a program that draws a specific situation of a board game(I think it’s called “Ludo” in English). Now I can draw all the fields and the pawns etc., but if a pawn is moved I have to redraw that pawn. The problem is that the screen flashes for a very short time when I do this. This is probably because I first clear all fields and pawns, and then redraw them(I’m going to improve this, but the problem will, in smaller form, still occur I think), the screen is then flashing between the time I cleared everything until I redrawed everything. Is there a way to tell C# not to redraw even when I specifically call something like this.Controls.Clear() until I tell it to?

I already tried it with this.SuspendLayout(), because the name suggests it should do exactly this, but that doesn’t work.

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  1. Editorial Team
    Editorial Team
    2026-05-21T03:19:46+00:00Added an answer on May 21, 2026 at 3:19 am

    Flickering is always going to be somewhat of a problem in Winforms custom graphics.

    Try this: Instead of drawing the pawn’s positions on the Form somewhere, draw them onto a Bitmap. When it’s all done, simply change the Image of a PictureBox on your form to be the Bitmap. The form will be redrawn using the new Image. You can use two Bitmap objects (which are admittedly quite large) and clean them each time to avoid the program being a memory hog. Voila, you now have “page-flipping” graphics, which can be drawn and displayed independently of other requests to redraw the form.

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