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Home/ Questions/Q 8448667
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T10:29:26+00:00 2026-06-10T10:29:26+00:00

I wrote a program that simulates the Game of Life . Basically the world

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I wrote a program that simulates the Game of Life. Basically the world is implemented by a bi-dimensional std::vector of bool. If the bool is true the cell is alive, if is false the cell is dead. The output of the program is the system at each time step, completely in ASCII code:

[ ][0][ ]
[ ][ ][0]
[0][0][0]

The problem is that the program runs obviously fast and each time step is printed too quickly: I can’t see how the system evolves. Is there some trick to slow down the output (or directly the program)?

EDIT: I’m on Mac OS X 10.7. My compiler is GCC 4.7.

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  1. Editorial Team
    Editorial Team
    2026-06-10T10:29:27+00:00Added an answer on June 10, 2026 at 10:29 am

    You can use standard C++ (C++11):

    #include <thread>
    #include <chrono>
    #include <iostream>
    
    int main() {
        while (true) {
            // draw loop
            std::this_thread::sleep_for(std::chrono::milliseconds(20));
        }
    }
    

    Alternatively, you could use a library that lets you specify an interval at which to call your draw function. OS X has Grand Central Dispatch (a.k.a. libdispatch). Using GCD you could create a dispatch timer source that calls your draw function with a specified frequency.

    dispatch_source_t timer = dispatch_source_create(
        DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_get_main_queue());
    
    dispatch_source_set_timer(timer, DISPATCH_TIME_NOW,
        duration_cast<nanoseconds>(milliseconds(20)).count(),
        duration_cast<nanoseconds>(milliseconds( 5)).count());
    // the API is defined to use nanoseconds, but I'd rather work in milliseconds
    // so I use std::chrono to do the conversion above
    
    dispatch_source_set_event_handler(timer,
        []{ your_draw_function(); });
    // I'm not sure if GCC 4.7 actually supports converting C++11 lambdas to
    // Apple's C blocks, or if it even supports blocks. Clang supports this.
    
    dispatch_resume(timer);
    
    dispatch_main();
    

    libdispatch reference

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