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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T06:17:10+00:00 2026-05-14T06:17:10+00:00

I wrote a program that worked as a server. Knowing that accept was blocking

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I wrote a program that worked as a server.
Knowing that “accept” was blocking the program.
I wanted to launch a thread with this statement to prevent precisely that the program blocked, but this still happens.
Can anybody help?
Post code
Thanks

-(IBAction)Connetti{

     if(switchConnessione.on){

      int port = [fieldPort.text intValue];

      labelStatus.text = [[NSString alloc] initWithFormat:@"Il Server è attivo"];

      server_len = sizeof(server);

      server.sin_family = AF_INET;
      server.sin_port = htons((u_short)port);
      server.sin_addr.s_addr = INADDR_ANY;

      sd = socket (AF_INET, SOCK_STREAM, 0);

      bind(sd, (struct sockaddr*)&server, sizeof(server));

      listen(sd, 1);

      [NSThread detachNewThreadSelector:@selector(startThreadAccept) toTarget:self withObject:nil];  

      }

     else {
      labelStatus.text = [[NSString alloc] initWithFormat:@"Server non attivo"]; 

      switchChat.on = FALSE;
      switchChat.enabled = FALSE;
     }

    } 

-(void)startThreadAccept{

     NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init];

     [self performSelectorOnMainThread:@selector(acceptConnection) withObject:nil waitUntilDone:NO];
     [pool release];

    }

-(void)acceptConnection{

     new_sd = accept(sd, (struct sockaddr*)&server, &server_len);
     labelStatus.text = [[NSString alloc] initWithFormat:@"Ho accettato una connessione:%d", new_sd];
     switchChat.enabled = TRUE;



}
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  1. Editorial Team
    Editorial Team
    2026-05-14T06:17:10+00:00Added an answer on May 14, 2026 at 6:17 am

    You still call accept() on the main thread. If you want the connection to be accepted on a different thread, then you need to remove the -performSelectorOnMainThread: call.

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