I wrote a simple class to generate arrays as I needed some hard-coded random arrays for my own debugging purposes, however despite calling the timely operations in a separate worker thread my UI still hangs! Here’s the code…
private static Random randGenerator = new Random();
private void generateButton_Click(object sender, EventArgs e)
{
string dataType = "System.";
if (typeComboBox.Text != "Byte")
dataType += signedCheckBox.Checked ? "" : "U";
else if (typeComboBox.Text == "Byte")
dataType += signedCheckBox.Checked ? "S" : "";
dataType += typeComboBox.Text;
generateButton.Enabled = false;
new Thread(() =>
{
Process(Type.GetType(dataType), (int)sizeNumericUpDown.Value, hexCheckBox.Checked);
}).Start();
}
private void Process(Type type, int size, bool hex)
{
StringBuilder sBuilder = new StringBuilder();
sBuilder.Append(string.Format(@"{0}[] values = new {0}[{1}] {{", type.Name, size));
for (int i = 0; i < size; i++)
{
int random = randGenerator.Next(0, GetIntegralMaxValue(type));
sBuilder.Append((hex ? "0x" + random.ToString("x2") : random.ToString()) + (i < size - 1 ? ", " : " };"));
}
outputTextBox.BeginInvoke((MethodInvoker)delegate
{
outputTextBox.Text = sBuilder.ToString();
});
}
private int GetIntegralMaxValue(Type type)
{
var field = type.GetField("MaxValue").GetValue(null);
return Convert.ToInt32(field);
}
I thought that maybe the issue lied with trying to access objects created on the main thread so instead I passed them to the method. I also tried declaring my randGenerator object within the class but still no luck. Could anybody identify the issue?
The TextBox is not designed to hold a large set of data – it becomes very slow when amount of data increases. I would say that populating of the StringBuilder takes about 5% of time while assigning this data to TextBox (which executes in UI thread) takes remaining 95% of time. You can easily check this. Just run this code in debug mode and click “Pause” button during hanging. It should break on “outputTextBox.Text = sBuilder.ToString();” line.