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Home/ Questions/Q 7628713
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T05:38:48+00:00 2026-05-31T05:38:48+00:00

I wrote most of the code… And when the element is fully over the

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I wrote most of the code… And when the element is “fully” over the other element it works. The problem is that I don’t just want it to be true when the element is “fully” over the element, I also want it to be true when the element is partly over the other element.

Here is my code:

    element = this.element.getStyles('left', 'top', 'width', 'height');
    elementLeftX = element.left.toInt();
    elementLeftY = element.top.toInt();
    elementRightX = (element.width.toInt() + element.left.toInt());
    elementRightY = (element.top.toInt() + element.height.toInt());

    el = this.positions ? this.positions[i] : this.getDroppableCoordinates(el); // Element drop area
    elLeftX = el.left.toInt();
    elLeftY = el.top.toInt();
    elRightX = (el.width.toInt() + el.left.toInt());
    elRightY = (el.height.toInt() + el.top.toInt());

   if (((elLeftY <= elementLeftY) && (elementLeftY <= elRightY)) && ((elLeftY <= elementRightY) && (elementRightY <= elRightY))) {
        if (((elLeftX <= elementLeftX) && (elementLeftX <= elRightX)) && ((elLeftX <= elementRightX) && (elementRightX <= elRightX))) {
            return true;
        } else {
            return false;
        }
    } else {
        return false;
    }

I am very confused and I have been playing around for a while and I just can’t get it to work.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T05:38:50+00:00Added an answer on May 31, 2026 at 5:38 am

    Standard video game method:

    doElsCollide = function(el1, el2) {
        el1.offsetBottom = el1.offsetTop + el1.offsetHeight;
        el1.offsetRight = el1.offsetLeft + el1.offsetWidth;
        el2.offsetBottom = el2.offsetTop + el2.offsetHeight;
        el2.offsetRight = el2.offsetLeft + el2.offsetWidth;
    
        return !((el1.offsetBottom < el2.offsetTop) ||
                 (el1.offsetTop > el2.offsetBottom) ||
                 (el1.offsetRight < el2.offsetLeft) ||
                 (el1.offsetLeft > el2.offsetRight))
    };
    

    See demo

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