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Home/ Questions/Q 697327
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T03:09:24+00:00 2026-05-14T03:09:24+00:00

I wrote this code. The constructor works normally, but in the destructor I get

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I wrote this code.
The constructor works normally, but in the destructor I get “Windows has triggered a breakpoint.” How should I correct this?

template class CyclicalArray { 
private: 
   T* mem_ptr;
public: 
   CyclicalArray(size_t capacity, const T& default_value) {
   this->default_value = default_value; 
   this->capacity = capacity; 
   head_index = 0; 
   mem_ptr = ::new T[capacity]; //memory allocating 
   for(T* p = mem_ptr; p < mem_ptr + capacity * sizeof(T); p += sizeof(T)) { 
       ::new (p) T (default_value); //initialization 
   } 
} 
~CyclicalArray() { 
   for(T* p = mem_ptr + sizeof(T); p < mem_ptr + capacity * sizeof(T); p += sizeof(T)) { 
      p->~T();
   } 
   delete[] mem_ptr; 
}
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  1. Editorial Team
    Editorial Team
    2026-05-14T03:09:24+00:00Added an answer on May 14, 2026 at 3:09 am

    If you’re going to perform placement new, you need to do it on raw memory. Something like:

    template class CyclicalArray { 
    private: 
       T* mem_ptr;
    public: 
       CyclicalArray(size_t capacity, const T& default_value) {
       this->default_value = default_value; 
       this->capacity = capacity; 
       head_index = 0; 
       mem_ptr = reinterpret_cast<T*>( ::new char[capacity * sizeof(T)]); //memory allocating 
       for(T* p = mem_ptr; p < mem_ptr + capacity; ++p) { 
           ::new (p) T (default_value); //initialization 
       } 
    } 
    ~CyclicalArray() { 
       // this 
       for(T* p = mem_ptr + capacity; p != mem_ptr; --p) { 
          (p-1)->~T();
       } 
       delete[] reinterpret_cast<char*>( mem_ptr); 
    }
    

    Otherwise you’ll call the T destructor twice on the same object memory (not a good thing to do).

    Also, since your p pointers are of type T*, you can perform simple increment/decrements on it – the compiler will deal with the sizeof(T) issue as a normal course of pointer arithmetic.

    Finally, strictly speaking you should destroy the array elements in descending order (the opposite of construction).

    I hope this catches most or all the bugs.

    You might really want to consider using something like std::vector as the store. An example using std::vector<> follows (with a few other syntax fixes). I’m not sure if your class would really need a copy of the default_value or the head_index – I left them in assuming that you plan to use them in other methods:

    #include <vector>
    
    template <typename T>
    class CyclicalArray { 
    private: 
       std::vector<T> backing_store;
       T default_value;
       size_t head_index;
    
    public: 
        CyclicalArray(size_t capacity, const T& def_val) : 
            backing_store(capacity, def_val), 
            default_value( def_val), 
            head_index(0) {
        } 
    
        ~CyclicalArray() {}
    };
    

    Note how much simpler the constructor and destructor are, since all the complexity of your first class is managed by std:vector.

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