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Home/ Questions/Q 7172291
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T15:35:12+00:00 2026-05-28T15:35:12+00:00

I wrote this function that I want to use in a program, but for

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I wrote this function that I want to use in a program, but for some reason, it fails despite nothing going wrong:

std::deque <std::deque <bool> > load_image(std::string & image_name){
    SDL_Surface * image = open_image(image_name);
    if (!image)
        exit(3);
    Uint32 * pixels = (Uint32 *) image -> pixels;
    std::deque <std::deque <bool> > grid(HEIGHT, std::deque <bool>(WIDTH, false));
    for(int y = 0; y < std::min(image -> h, HEIGHT); y++)
        for(int x = 0; x < std::min(image -> w, WIDTH); x++)
            grid[y][x] = (pixels[(image -> w * y) + x] == 0);
    SDL_FreeSurface(image);
    return grid;
}

I’m simply trying to copy whether or not the pixel is black into the grid. When I run grid[y][x] and (pixels[(image -> w * y) + x] == 0) separately, the program runs fine. When I do grid[y][x] = (pixels[(image -> w * y) + x] == 0);, the program crashes somewhere in the middle of the image.

I’m pretty sure (image -> w * y) + x gets the correct pixel, no matter what x and y are limited to, so what am I not seeing??

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  1. Editorial Team
    Editorial Team
    2026-05-28T15:35:13+00:00Added an answer on May 28, 2026 at 3:35 pm

    the program crashes somewhere in the middle of the image.

    You forgot to mention whether it crashes reading or writing memory. Also you could try debugging it – either via VisualStudio/gdb or by dumping values of y and x into stderr/OutputDebugString.

    grid[y][x] = (pixels[(image -> w * y) + x] == 0);

    Nope.

    To address single pixel use:

    &((const char*)image->pixels)[y * image->pitch + x*image->format->BytesPerPixel];
    

    or

    (const Uint32*)((const char*)image->pixels + y * image->pitch + x*image->format->BytesPerPixel)
    

    Pixel is not guaranteed to be 32bit. Also, if this is not a software surface, you’ll need to lock it. See documentation for SDL_Surface and SDL_PixelFormat

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