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Home/ Questions/Q 8603383
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T02:18:36+00:00 2026-06-12T02:18:36+00:00

I’d created a custom event: class SomeEvent extends Event { public static var SOMETHING_CHANGED

  • 0

I’d created a custom event:

class SomeEvent extends Event {
    public static var SOMETHING_CHANGED = "somethingChanged";

    public var propery1: String;
    public var property2: String;

    override public function clone():Event {
        var evt: GraphicsEvent = new SomeEvent(type, bubbles, cancelable);
        evt.propery1 = propery1;
        evt.propery2 = propery2;
        return evt;
    }
}

after that I added listener to class extending Sprite

class SomeClass extends Sprite {
    public function SomeClass() {
        this.addEventListener(SomeEvent.SOMETHING_CHANGED, somethingChangedHandler);
    }
    ....
    public somethingChangedHandler(e: SomeEvent) {
        trace("Got event!!");
    }
}

and finaly I dispatch an event

var e = new SomeEvent(SomeEvent.SOMETHING_CHANGED);
e.propery1 = "AAA";
e.propery1 = "BBB";
dispatchEvent(e);

after this all I got no trace, hence event is not cauhgt. Here’s the question: what is done wrong?

Thank you in advance!

UPD: please note that I’m sending event from class different from SomeClass, that class extends EventDispatcher.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T02:18:38+00:00Added an answer on June 12, 2026 at 2:18 am

    Are you dispatching from the class named SomeClass?

    var e = new SomeEvent(SomeEvent.SOMETHING_CHANGED);
    e.propery1 = "AAA";
    e.propery1 = "BBB";
    dispatchEvent(e);
    

    Has to be inside SomeClass for the event handler to get triggered. Or you need to dispatch it using an instance of SomeClass as in.

    var e = new SomeEvent(SomeEvent.SOMETHING_CHANGED);
    e.propery1 = "AAA";
    e.propery1 = "BBB";
    someClassInstance.dispatchEvent(e);
    
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