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Home/ Questions/Q 1031293
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T13:54:17+00:00 2026-05-16T13:54:17+00:00

I’d like a shortcut for the following little function, where performance is very important

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I’d like a shortcut for the following little function, where
performance is very important (the function is called more than 10.000.000 times):

inline int len(uint32 val)
{
    if(val <= 0x000000ff) return 1;
    if(val <= 0x0000ffff) return 2;
    if(val <= 0x00ffffff) return 3;
    return 4;
} 

Does anyone have any idea… a cool bitoperation trick?
Thanks for your help in advance!

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  1. Editorial Team
    Editorial Team
    2026-05-16T13:54:18+00:00Added an answer on May 16, 2026 at 1:54 pm

    How about this one?

    inline int len(uint32 val)
    {
        return 4
            - ((val & 0xff000000) == 0)
            - ((val & 0xffff0000) == 0)
            - ((val & 0xffffff00) == 0)
        ;
    }
    

    Removing the inline keyword, g++ -O2 compiles this to the following branchless code:

    movl    8(%ebp), %edx
    movl    %edx, %eax
    andl    $-16777216, %eax
    cmpl    $1, %eax
    sbbl    %eax, %eax
    addl    $4, %eax
    xorl    %ecx, %ecx
    testl   $-65536, %edx
    sete    %cl
    subl    %ecx, %eax
    andl    $-256, %edx
    sete    %dl
    movzbl  %dl, %edx
    subl    %edx, %eax
    

    If you don’t mind machine-specific solutions, you can use the bsr instruction which searches for the first 1 bit. Then you simply divide by 8 to convert bits to bytes and add 1 to shift the range 0..3 to 1..4:

    int len(uint32 val)
    {
        asm("mov 8(%ebp), %eax");
        asm("or  $255, %eax");
        asm("bsr %eax, %eax");
        asm("shr $3, %eax");
        asm("inc %eax");
        asm("mov %eax, 8(%ebp)");
        return val;
    }
    

    Note that I am not an inline assembly god, so maybe there’s a better to solution to access val instead of addressing the stack explicitly. But you should get the basic idea.

    The GNU compiler also has an interesting built-in function called __builtin_clz:

    inline int len(uint32 val)
    {
        return ((__builtin_clz(val | 255) ^ 31) >> 3) + 1;
    }
    

    This looks much better than the inline assembly version to me 🙂

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