I’d like Flash Builder to kill previous run instances when I run/debug.
It’s driving me nuts that I can easily accumulate multiple instances of my project running outdated code if I don’t go through and kill them individually each time I run.
Thank you
This is the best answer I was able to find thanks to Lee Burrows:
There is an unbound keybinding called “Terminate and Relaunch” in the general preferences which will terminate the run/debug that is currently connected to the debugger and start a new instance. So if you only use this you can avoid accumulating outdated instances.
Putting this as an answer, but I hope someone can make something that doesn’t require a change in flow (still be able to use the debug button), and this will also not kill multiple instances if that somehow still happens.