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Asked: May 10, 20262026-05-10T15:39:11+00:00 2026-05-10T15:39:11+00:00

I’d like to be able to create a large (say 20,000 x 20,000) pixel

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I’d like to be able to create a large (say 20,000 x 20,000) pixel bitmap in a C++ MFC application, using a CDC derived class to write to the bitmap. I’ve tried using memory DCs as described in the MSDN docs, but these appear to be restricted to sizes compatible with the current display driver.

I’m currently using a bitmap print driver to do the job, but it is extremely slow and uses very large amounts of intermediate storage due to spooling GDI information.

The solution I’m looking for should not involve metafiles or spooling, as the model that I am drawing takes many millions of GDI calls to render.

I could use a divide and conquer approach via multiple memory DCs, but it seems like a pretty cumborsome and inelegant technique.

any thoughts?

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  1. 2026-05-10T15:39:11+00:00Added an answer on May 10, 2026 at 3:39 pm

    CDC and CBitmap appears to only support device dependant bitmaps, you might have more luck creating your bitmap with ::CreateDIBSection, then attaching a CBitmap to that. The raw GDI interfaces are a little hoary, unfortunately.

    You probably won’t have much luck with 20,000 x 20,000 at 32 BPP, at least in a 32-bit application, as that comes out at about 1.5 GB of memory, but I got a valid HBITMAP back with 16 bpp:

    BITMAPINFOHEADER bmi = { sizeof(bmi) }; bmi.biWidth = 20000; bmi.biHeight = 20000; bmi.biPlanes = 1; bmi.biBitCount = 16; HDC hdc = CreateCompatibleDC(NULL); BYTE* pbData = 0; HBITMAP hbm = CreateDIBSection(hdc, (BITMAPINFO*)&bmi, DIB_RGB_COLORS, (void**)&pbData, NULL, 0); DeleteObject(SelectObject(hdc, hbm)); 
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