I’d like to be able to take a picture (camera or library) and overlay something like a picture frame on it, then save it back to the camera roll. Should I be looking into OpenGL?or, what?
Thanks for the pointers.
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You don’t need anything except Quartz for that. Look into
CGBitmapContext,CGContext,CGImage,UIImage. There’s also a function to store images in the album:UIImageWriteToSavedPhotosAlbumThe way to go is:
UIImagefromUIImagePickerController.CGBitmapContextCreateCGContextDrawImageCGBitmapContextCreateImageto create a CGImage from the context[UIImage imageWithCGImage:]to get aUIImagefrom theCGImageUIImageWriteToSavedPhotosAlbumto save the augmented image.