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Home/ Questions/Q 6957767
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T15:03:07+00:00 2026-05-27T15:03:07+00:00

I’d like to change the socket class I am using to accept an infinite

  • 0

I’d like to change the socket class I am using to accept an infinite amount of clients. At the moment it allows one client, and once that client disconnect the server exits.

#include "stdafx.h"

#include "mySocket.h"
#include "myException.h"
#include "myHostInfo.h"

void main()
{

#ifdef WINDOWS_XP
    // Initialize the winsock library
    WSADATA wsaData;
    try
    {
        if (WSAStartup(0x101, &wsaData))
        {
            myException* initializationException = new myException(0,"Error: calling WSAStartup()");
            throw initializationException;
        }
    }
    catch(myException* excp)
    {
        excp->response();
        delete excp;
        exit(1);
    }
#endif

    // get local server information
    myHostInfo uHostAddress;
    string localHostName = uHostAddress.getHostName();
    string localHostAddr = uHostAddress.getHostIPAddress();
    cout << "------------------------------------------------------" << endl;
    cout << "   My local host information:" << endl;
    cout << "       Name:    " << localHostName << endl;
    cout << "       Address: " << localHostAddr << endl;
    cout << "------------------------------------------------------" << endl;

    // open socket on the local host
    myTcpSocket myServer(PORTNUM);
    cout << myServer;

    myServer.bindSocket();
    cout   << endl << "server finishes binding process... " << endl;

    myServer.listenToClient();
    cout   << "server is listening to the port ... " << endl;

    // wait to accept a client connection.
    // processing is suspended until the client connects
    cout   << "server is waiting for client connecction ... " << endl;

    myTcpSocket* client;    // connection dedicated for client communication
    string clientHost;      // client name etc.
    client = myServer.acceptClient(clientHost);

    cout   << endl << "==> A client from [" << clientHost << "] is connected!" << endl << endl;

    while(1)
    {
        //Send message to the client
        client->sendMessage(std::string("Test"));

        // receive from the client
        string clientMessageIn = "";
        int numBytes = client->recieveMessage(clientMessageIn); //Get message from client, non-blocking using select()
        if ( numBytes == -99 ) break;

        if(clientMessageIn != "")
        {
            std::cout << "received: " << clientMessageIn << std::endl; //What did we receive?

            /* Do somethign with message received here */
        }
    }

#ifdef WINDOWS_XP
    // Close the winsock library

    try
    {
        if (WSACleanup())
        {
            myException* cleanupException = new myException(0,"Error: calling WSACleanup()");
            throw cleanupException;
        }
    }
    catch(myException* excp)
    {
        excp->response();
        delete excp;
        exit(1);
    }

#endif
}

How do I change the main() function so that it is constantly waiting for new clients to connect, and once they do, create a new thread for him (the client), or a new handler socket (whatever that may be).

I did find this thread to be informative, but I lack the required knowledge of sockets to actually implement it in the above code.

The answer states When doing socket communication, you basically have a single listener socket for all incoming connections, and multiple handler sockets for each connected client.

So I am guessing in my code;

myTcpSocket myServer(PORTNUM);
myServer.bindSocket();
myServer.listenToClient();

Would be the listener socket

But where/how would I fork the client who is connecting off to a handler socket ?

I am sorry for not being able to show more effort on my part, I don’t like coming across as lazy. But for all the hours I have searched and the trial and error resulting from that, I don’t have much to show for it.

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  1. Editorial Team
    Editorial Team
    2026-05-27T15:03:07+00:00Added an answer on May 27, 2026 at 3:03 pm

    When doing socket communication, you basically have a single listener
    socket for all incoming connections, and multiple handler sockets for
    each connected client.

    That’s the point. You need a separate thread for the listener socket. When it receives an incoming request, it starts another thread for a handler socket (which will create and send the response), and starts listening again (you need a loop).

    I would definitely use threads instead of forking. AFAIK on Windows only cygwin is able to fork, but I would not use cygwin for such a program.

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