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Home/ Questions/Q 444653
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T21:17:31+00:00 2026-05-12T21:17:31+00:00

I’d like to extract audio stream from a FLV stream in C#. I searched

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I’d like to extract audio stream from a FLV stream in C#. I searched in Google and I found FLVExtract, but it supports only extracting from FLV files, and not from streams.

How can I do this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T21:17:32+00:00Added an answer on May 12, 2026 at 9:17 pm

    I didn’t find anything, so I had to write it myself. It is very fast and it’s working great. Here’s the code:

        protected byte[] ExtractAudio(Stream stream)
        {
            var reader = new BinaryReader(stream);
    
            // Is stream a Flash Video stream
            if (reader.ReadChar() != 'F' || reader.ReadChar() != 'L' || reader.ReadChar() != 'V')
                throw new IOException("The file is not a FLV file.");
    
            // Is audio stream exists in the video stream
            var version = reader.ReadByte();
            var exists = reader.ReadByte();
    
            if ((exists != 5) && (exists != 4))
                throw new IOException("No Audio Stream");
    
            reader.ReadInt32(); // data offset of header. ignoring
    
            var output = new List<byte>();
    
            while (true)
            {
                try
                {
                    reader.ReadInt32(); // PreviousTagSize0 skipping
    
                    var tagType = reader.ReadByte();
    
                    while (tagType != 8)
                    {
                        var skip = ReadNext3Bytes(reader) + 11;
                        reader.BaseStream.Position += skip;
    
                        tagType = reader.ReadByte();
                    }
    
                    var DataSize = ReadNext3Bytes(reader);
    
                    reader.ReadInt32(); //skip timestamps 
                    ReadNext3Bytes(reader); // skip streamID
                    reader.ReadByte(); // skip audio header
    
                    for (int i = 0; i < DataSize - 1; i++)
                        output.Add(reader.ReadByte());
                }
                catch
                {
                    break;
                }
            }
    
            return output.ToArray();
        }
    
        private long ReadNext3Bytes(BinaryReader reader)
        {
            try
            {
                return Math.Abs((reader.ReadByte() & 0xFF) * 256 * 256 + (reader.ReadByte() & 0xFF)
                    * 256 + (reader.ReadByte() & 0xFF));
            }
            catch
            {
                return 0;
            }
        }
    
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