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Home/ Questions/Q 9020217
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T04:57:44+00:00 2026-06-16T04:57:44+00:00

I’d like to have a singleton in my system but rather than have callers

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I’d like to have a singleton in my system but rather than have callers access it via some kind of ‘sharedInstance’ method, I’d like them to be able to be unaware that they are using a singleton, in other words, I’d like the callers to be able to say:

MyClass *dontKnowItsASingleton = [[MyClass alloc] init];

To accomplish this, I’ve tried overriding alloc as follows:

// MyClass.m

static MyClass *_sharedInstance;

+ (id)alloc {

    if (!_sharedInstance) {
        _sharedInstance = [super alloc];
    }
    return _sharedInstance;
}

My question is: is this okay? It seems to work, but I’ve never overridden alloc before. Also, if it’s okay, could I always use this technique, rather than dispatch_once approach I have been doing? …

+ (id)sharedInstance {

    static SnappyTV *_sharedInstance = nil;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        _sharedInstance = [[self alloc] init];
    });
    return _sharedInstance;
}
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  1. Editorial Team
    Editorial Team
    2026-06-16T04:57:46+00:00Added an answer on June 16, 2026 at 4:57 am

    As @H2CO3 mentioned, your method of going about producing singletons is acceptable, however not threadsafe. The more traditional approach is to wrap your assignment and comparison in an @synchronized block so multiple thread access is reduced, however overriding +alloc is not the best way of going about implementing an already shaky pattern.

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