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Home/ Questions/Q 8656419
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T15:16:14+00:00 2026-06-12T15:16:14+00:00

I’d like to insert a pause button and a Highscore text for my game

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I’d like to insert a pause button and a Highscore text for my game with the pause button at the upper left of the gameview and the highscore text at the upper right. I’d like to code it programmaticaly, but the highscore and button are not showing up. Here’s the code :

    gameView = new SFGameView(this);

    RelativeLayout.LayoutParams rlp = new RelativeLayout.LayoutParams(
            RelativeLayout.LayoutParams.FILL_PARENT,
            RelativeLayout.LayoutParams.FILL_PARENT);

    TextView textBox = new TextView(SFEngine.context);
    textBox.setText("HIGH SCORE");
    textBox.setId(1);
    Button pauseButton = new Button(SFEngine.context);
    pauseButton.setText("PAUSE");
    pauseButton.setGravity(Gravity.RIGHT);

    RelativeLayout layout = new RelativeLayout(this);
    RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.WRAP_CONTENT);


    lp.addRule(RelativeLayout.RIGHT_OF, textBox.getId());
    lp.addRule(RelativeLayout.ALIGN_PARENT_TOP);


    layout.addView(textBox);        
    layout.addView(pauseButton,lp);

    layout.addView(gameView,new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT));

    setContentView(layout,rlp);

here’s the button listener, the button won’t respond to the touch event

pauseButton.setOnTouchListener(new OnTouchListener(){
        public boolean onTouch(View v, MotionEvent e) {
            try{
                Thread.sleep(1000);
            }
            catch(InterruptedException ex){
            }

            return true;
        }
    });
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T15:16:15+00:00Added an answer on June 12, 2026 at 3:16 pm

    You need to add the LayoutParams correctly. Each View needs LayoutParams of the type of its parent. E.g. your TextView and Button need RelativeLayout.LayoutParams, and your RelativeLayout needs FrameLayout.LayoutParams (as this is the built-in container for anything you add in setContentView).

    For the pauseButton set the RelativeLayout.LayoutParams to WRAP_CONTENT & WRAP_CONTENT, with rules ALIGN_PARENT_TOP & ALIGN_PARENT_RIGHT.

    For the textBox add another RelativeLayout.LayoutParams with WRAP_CONTENT & WRAP_CONTENT and rules ALIGN_PARENT_TOP & ALIGN_PARENT_LEFT.

    Then the RelativeLayout named layout needs FrameLayout.LayoutParams with MATCH_PARENT & MATCH_PARENT.

    Example code:

        RelativeLayout layout = new RelativeLayout(this);
        layout.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
    
        SFGameView game = new SFGameView(this);
        game.setLayoutParams(new RelativeLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
    
        Button btn = new Button(this);
        btn.setText("||");
    
        RelativeLayout.LayoutParams btnLP = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
        btnLP.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
        btnLP.addRule(RelativeLayout.ALIGN_PARENT_TOP);
        btn.setLayoutParams(btnLP);
    
        TextView tv = new TextView(this);
        tv.setText("Some Text");
    
        RelativeLayout.LayoutParams textLP = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
        textLP.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
        textLP.addRule(RelativeLayout.ALIGN_PARENT_TOP);
        tv.setLayoutParams(textLP);
    
        layout.addView(game);
        layout.addView(btn);
        layout.addView(tv);
    
        setContentView(layout);
    

    As for the listener. Use setOnClickListener (not onTouch).

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