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Home/ Questions/Q 8296161
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T14:52:47+00:00 2026-06-08T14:52:47+00:00

I’d like to know if I follow the right path, because I feel that

  • 0

I’d like to know if I follow the right path, because I feel that the following code is wrong. Sorry, I didn’t know how to name properly this question.

I have a certain ShapeEntity class that is used for loading data from DB. There are other concrete classes for Shape (I can have many of them in the future) so I want to employ LSP to draw these shapes, that’s why I use IShape abstraction. I instantiate concrete shape objects by using DB info which is provided by ShapeEntity.

So my concern lies inside Main() function where I create these Shapes just using simple if-else. Is this correct approach to create “unknown” objects using if-else block? Maybe I could carry out creation of Shape objects to some kind of ShapeService? How could it be solved the other way?

public class ShapeEntity
{
    int idShape { get; set; }
}

public interface IShape
{
    void Draw();
}

public class Square : IShape
{
    public void Draw() { }
}

public class Rectangle : IShape
{
    public void Draw() { }
}

public class Canvas()
{
    public static void Main()
    {
        List<IShape> Shapes = new List<IShape>();

        foreach(ShapeEntity ShapeItem in ShapeRepository.GetAll())
        {
            if(ShapeItem.idShape == 1)
            {
                Shapes.Add(new Square());
            }
            else if(ShapeItem.idShape == 2)
            {
                Shapes.Add(new Rectangle());
            }
        }
    }

    public void DrawShapesOnCanvas(IList<IShape> Shapes)
    {
        foreach(IShape Shape in Shapes)
        {
            Shape.Draw();
        }
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T14:52:49+00:00Added an answer on June 8, 2026 at 2:52 pm

    You should consider using Factory pattern and instead using Id you should use enum

    Example:

     public class ShapeFactory
        {
            public static IShape GetShape(ShapeType shapeType)
            {
                switch (shapeType)
                {
                    case ShapeType.Square:
                        return new Square();
    
                    case ShapeType.Rectangle:
                        return new Rectangle();
                    default:
                        break;
                }
    
                return null;
            }
        }
    
        public enum ShapeType
        {
            Square,
            Rectangle
        }
    
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