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Home/ Questions/Q 6556967
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T13:00:49+00:00 2026-05-25T13:00:49+00:00

I’d like to make two base classes (e.g. figure and move) with some children

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I’d like to make two base classes (e.g. figure and move) with some children for each one(cube, sphere and so on for figure; shift, rotate, rescale and so on for moves). Initial number of figures and moves is unknown – it must be expandable. Each move should know how to move each figure, so having N figures and M moves means to have N*M function for them. (Adding a move requires creation of N functions for each already existing figure and adding figure requires creation of M functions for each already existing move).

The question is how to declare theese functions? For example, I’ll have a class Set containing list of figures (aka vector) and I need to ask this class to move all the figures by i-th move. Probably set would have a method of

set::move_all (const move& ) 

and… well what next? The easiest idea is to create virtual method

class figure { 
    ...
    virtual void move_this (const move& ) 
    ...
}

to call a virtual method move_figure

class figure_i: public figure {
    ...    
    virtual void move_this (const move& M)
       {M.move_figure(*this);
       }  
    ... 
}

class move {
    ...
    template <class T> virtual void move_figure (T&) const
    ...
}

and specialize it for each i-th move like this

template <> void shift::move_figure <cube> (cube& C)
    {
    }

and so on, but virtual templates are illegal.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T13:00:49+00:00Added an answer on May 25, 2026 at 1:00 pm

    Well, my current solution is to use typeid/typeinfo to identify figure/move pair and call corresponding function (non-member) to move figure by this move from global object of map type like this

    typedef pair<string, string> fm_pair_t;
    typedef figure (*fm_act_f) (const figure& F, const move& M);
    map<fm_pair_r, fm_act_f> global_fm_map;
    
    class move {
       ...
       figure move_figure (const figure& F) const
         {map<fm_pair_r, fm_act_f>::const_iterator i = 
              global_fm_map.find (fm_pair_t(typeid(F).name(), typeid(*this).name()));
          if (i == global_fm_map.end()) return F;
          return i->second (F, *this);
         }
       ...
    };
    

    and somewhere

    figure cube_shift (const figure& _F, const move& _M)
       {const cube& F = *dynamic_cast <const cube*> (&F);
        const shift& M = *dynamic_cast <const shift*> (&M);
    
        // act here with F and M like normal instances of cube and shift!
    
       };
    

    and, of course

    global_fm_map(typeid(cube).name(), typeid(shift).name()) = cube_shift;
    

    so unlike case of using templates, everything is independent and well expandable.

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