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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T08:32:17+00:00 2026-05-20T08:32:17+00:00

I’d like to resize an image using OpenGL. I’d prefer it in Java, but

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I’d like to resize an image using OpenGL. I’d prefer it in Java, but C++ is OK, too.

I am really new to the whole thing so here’s the process in words as I see it:

  1. load the image as a texture into OGL
  2. set some stuff, regarding state & filtering
  3. draw the texture in different size onto another texture
  4. get the texture data into an array or something

Do you think if it would be faster to use OpenGL and the GPU than using a CPU-based BLIT library?

Thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T08:32:18+00:00Added an answer on May 20, 2026 at 8:32 am

    Instead of rendering a quad into the destination FBO, you can simply use hardware blit functionality: glBlitFramebuffer. Its arguments are straight forward, but it requires a careful preparation of your source and destination FBO’s:

    • ensure FBO’s are complete (glCheckFramebufferStatus)
    • set read FBO target and write FBO target independently (glBindFramebuffer)
    • set draw buffers and read buffers (glDraw/ReadBuffers)
    • call glBlitFramebuffer, setting GL_LINEAR filter in the argument

    I bet it will be much faster on GPU, especially for large images.

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