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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T16:34:17+00:00 2026-05-23T16:34:17+00:00

I’d like to retrieve the depth buffer from my camera view for a 3D

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I’d like to retrieve the depth buffer from my camera view for a 3D filtering application. Currently, I’m using glReadPixels to get the depth component. Instead of the [0,1] values, I need the true values for the depth buffer, or true distance to the camera in world coordinates.

I tried to transform the depth values by the GL_DEPTH_BIAS and GL_DEPTH_SCALE, but that didn’t work.

glReadPixels(0, 0, width_, height_, GL_DEPTH_COMPONENT, GL_FLOAT, depth_buffer);
glGetDoublev(GL_DEPTH_BIAS,  &depth_bias);  // Returns 0.0
glGetDoublev(GL_DEPTH_SCALE, &depth_scale); // Returns 1.0

I realize this is similar to Getting the true z value from the depth buffer, but I’d like to get the depth values into main memory, not in a shader.

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  1. Editorial Team
    Editorial Team
    2026-05-23T16:34:17+00:00Added an answer on May 23, 2026 at 4:34 pm

    Try using gluUnproject() after retrieving the normalized depth value from the Z-buffer as before. You’ll need to supply the modelview matrix, projection matrix, and viewport values, which you can retrieve with glGetDoublev() and glGetIntegerv().

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