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Home/ Questions/Q 817911
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T02:04:01+00:00 2026-05-15T02:04:01+00:00

I’d like to send my view vector to an ID3D10Effect variable in order to

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I’d like to send my view vector to an ID3D10Effect variable in order to calculate specular lighting. How do I send a vector or even just scalar values to the HLSL from the running DirectX program? I want to do something like

render() {
   //do transformations
   D3DXMatrix view = camera->getViewMatrix();
   basicEffect.setVariable(viewVector, view);
   //render stuff
}
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  1. Editorial Team
    Editorial Team
    2026-05-15T02:04:01+00:00Added an answer on May 15, 2026 at 2:04 am

    In your effect, you should have something like:

    cbuffer {
        float4x4 viewMatrix;
    }
    

    Then in your render function, before binding the effect:

    D3DXMatrix view = camera->getViewMatrix();
    basicEffect->GetVariableByName("viewMatrix")->AsMatrix()->SetMatrix((float*) &view);
    

    As with most effect attribute handles, I would suggest ‘caching’ the pointer to the variable. Storing the matrix variable in another pointer outside of your render loop, like:

    ID3D10EffectMatrixVariable* vmViewMatrix = basicEffect->GetVariableByName("viewMatrix")->AsMatrix();
    

    And then setting the variable turns into:

    vmViewMatrix->SetMatrix((float*) &view);
    
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