I’d like to test out the new SwiftShader-based software WebGL engine which is allegedly in Chrome 18. I’m running 18.0.1025.165 on Mac OS X 10.7.3. I tried this command line (suggested here), but when I visit something with WebGL, it just says that it is disabled:
/Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome --blacklist-accelerated-compositing --blacklist-webgl
Is SwiftShader in the Mac version of Chrome 18? Is there a different trick I should use to enable it?
Currently SwiftShader is only available for Chrome under Windows. Is there any particular reason why you need it on Mac OS? Apple typically has adequate graphics hardware and OpenGL drivers.