I’d like to use .NET‘s Lazy<T> class to implement thread safe caching. Suppose we had the following setup:
class Foo
{
Lazy<string> cachedAttribute;
Foo()
{
invalidateCache();
}
string initCache()
{
string returnVal = "";
//CALCULATE RETURNVAL HERE
return returnVal;
}
public String CachedAttr
{
get
{
return cachedAttribute.Value;
}
}
void invalidateCache()
{
cachedAttribute = new Lazy<string>(initCache, true);
}
}
My questions are:
- Would this work at all?
- How would the locking have to work?
I feel like I’m missing a lock somewhere near the invalidateCache, but for the life of me I can’t figure out what it is.
I’m sure there’s a problem with this somewhere, I just haven’t figured out where.
[EDIT]
Ok, well it looks like I was right, there were things I hadn’t thought about. If a thread sees an outdated cache it’d be a very bad thing, so it looks like “Lazy” is not safe enough. The Property is accessed a lot though, so I was engaging in pre-mature optimization in hopes that I could learn something and have a pattern to use in the future for thread-safe caching. I’ll keep working on it.
P.S.: I decided to make the object thread-un-safe and have access to the object be carefully controlled instead.
Well, it’s not thread-safe in that one thread could still see the old value after another thread sees the new value after invalidation – because the first thread could have not seen the change to
cachedAttribute. In theory, that situation could perpetuate forever, although it’s pretty unlikely 🙂Using
Lazy<T>as a cache of unchanging values seems like a better idea to me – more in line with how it was intended – but if you can cope with the possibility of using an old “invalidated” value for an arbitrarily long period in another thread, I think this would be okay.