I’d like to use the NIO to send/receive data to/from a distant machine. I can send or receive data at any time, when i need to send data i just send it without any queries from the distant machine, and the distant machine send me data at regular interval. I don’t understand the NIO mechanism. What generates and read or write event on the Selector SelectionKey ? Is it possible to use only one ServerSocketChannel on my side, to read data from the distant machine et to write data to it ? That is what i understand but i don’t see how the writing event can be triggered… Thank you for your explanation.
I already did some coding and i can read data coming in from the distant machine, but cannot write. I use Selector and i don’t know how can i write data. The logged message “handle write” is never written, but in wireshark i can see my packet.
public class ServerSelector {
private static final Logger logger = Logger.getLogger(ServerSelector.class.getName());
private static final int TIMEOUT = 3000; // Wait timeout (milliseconds)
private static final int MAXTRIES = 3;
private final Selector selector;
public ServerSelector(Controller controller, int... servPorts) throws IOException {
if (servPorts.length <= 0) {
throw new IllegalArgumentException("Parameter(s) : <Port>...");
}
Handler consolehHandler = new ConsoleHandler();
consolehHandler.setLevel(Level.INFO);
logger.addHandler(consolehHandler);
// Create a selector to multiplex listening sockets and connections
selector = Selector.open();
// Create listening socket channel for each port and register selector
for (int servPort : servPorts) {
ServerSocketChannel listnChannel = ServerSocketChannel.open();
listnChannel.socket().bind(new InetSocketAddress(servPort));
listnChannel.configureBlocking(false); // must be nonblocking to register
// Register selector with channel. The returned key is ignored
listnChannel.register(selector, SelectionKey.OP_ACCEPT);
}
// Create a handler that will implement the protocol
IOProtocol protocol = new IOProtocol();
int tries = 0;
// Run forever, processing available I/O operations
while (tries < MAXTRIES) {
// Wait for some channel to be ready (or timeout)
if (selector.select(TIMEOUT) == 0) { // returns # of ready chans
System.out.println(".");
tries += 1;
continue;
}
// Get iterator on set of keys with I/O to process
Iterator<SelectionKey> keyIter = selector.selectedKeys().iterator();
while (keyIter.hasNext()) {
SelectionKey key = keyIter.next(); // Key is a bit mask
// Server socket channel has pending connection requests?
if (key.isAcceptable()) {
logger.log(Level.INFO, "handle accept");
protocol.handleAccept(key, controller);
}
// Client socket channel has pending data?
if (key.isReadable()) {
logger.log(Level.INFO, "handle read");
protocol.handleRead(key);
}
// Client socket channel is available for writing and
// key is valid (i.e., channel not closed) ?
if (key.isValid() && key.isWritable()) {
logger.log(Level.INFO, "handle write");
protocol.handleWrite(key);
}
keyIter.remove(); // remove from set of selected keys
tries = 0;
}
}
}
}
The protocol
public class IOProtocol implements Protocol {
private static final Logger logger = Logger.getLogger(IOProtocol.class.getName());
IOProtocol() {
Handler consolehHandler = new ConsoleHandler();
consolehHandler.setLevel(Level.INFO);
logger.addHandler(consolehHandler);
}
/**
*
* @param key
* @throws IOException
*/
@Override
public void handleAccept(SelectionKey key, Controller controller) throws IOException {
SocketChannel clntChan = ((ServerSocketChannel) key.channel()).accept();
clntChan.configureBlocking(false); // Must be nonblocking to register
controller.setCommChannel(clntChan);
// Register the selector with new channel for read and attach byte buffer
SelectionKey socketKey = clntChan.register(key.selector(), SelectionKey.OP_READ | SelectionKey.OP_WRITE, controller);
}
/**
* Client socket channel has pending data
*
* @param key
* @throws IOException
*/
@Override
public void handleRead(SelectionKey key) throws IOException {
Controller ctrller = (Controller)key.attachment();
try {
ctrller.readData();
} catch (CommandUnknownException ex) {
logger.log(Level.SEVERE, null, ex);
}
key.interestOps(SelectionKey.OP_READ | SelectionKey.OP_WRITE);
}
/**
* Channel is available for writing, and key is valid (i.e., client channel
* not closed).
*
* @param key
* @throws IOException
*/
@Override
public void handleWrite(SelectionKey key) throws IOException {
Controller ctrl = (Controller)key.attachment();
ctrl.writePendingData();
if (!buf.hasRemaining()) { // Buffer completely written ?
// Nothing left, so no longer interested in writes
key.interestOps(SelectionKey.OP_READ);
}
buf.compact();
}
}
The controller
/**
* Fill buffer with data.
* @param msg The data to be sent
* @throws IOException
*/
private void writeData(AbstractMsg msg) throws IOException {
//
writeBuffer = ByteBuffer.allocate(msg.getSize() + 4);
writeBuffer.putInt(msg.getSize());
msg.writeHeader(writeBuffer);
msg.writeData(writeBuffer);
logger.log(Level.INFO, "Write data - message size : {0}", new Object[]{msg.getSize()});
logger.log(Level.INFO, "Write data - message : {0}", new Object[]{msg});
}
/**
* Write to the SocketChannel
* @throws IOException
*/
public void writePendingData() throws IOException {
commChannel.write(writeBuffer);
}
ServerSocketChannelis used to make a connection, but not send data. You need oneServerSocketChanneland oneSocketChannelper each connection.Examples of reading and writing using
SocketChannel:Your program will sleep at second line until data will come. You need to put this code in infinite loop and run it in background
Thread. When data came you can process it from this thread, then wait for another data to come.There is no blocking methods, so if you sending small byte buffer you can call this from your main
Thread.Source
ADD:
Don’t set
OP_WRITEkey on new connection. OnlyOP_READ. When you want to write some data you need to notify selector that you want to send something and send it in events loop. Good solution is to make aQueueof outcoming messages. Then follow this steps:QueueOP_WRITEto channel’s keywhile (keyIter.hasNext())loop you’ll havewritable key, write all data from queue and removeOP_WRITEkey.It’s hard for me to understand your code, but I think you’ll find out what’s the problem. Also if you want to have only one connection there is no need to use
Selector. And this is weird that you binding fewServerSocketChannels.