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Home/ Questions/Q 5979303
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T21:38:25+00:00 2026-05-22T21:38:25+00:00

I’d like to write an Objective-C class without Cocoa or GNU’s Object.h (for educational

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I’d like to write an Objective-C class without Cocoa or GNU’s Object.h (for educational purposes). I dug around the net and it seems to me that quite a lot of stuff that one would expect to “come with the language”, such as classes and message sending are actually defined in files written by third parties, such as objc-runtime.h.

Is there any documentation about what is really pure Objective-C and what is part of the runtime / frameworks? And what functionality do I have to implement to get a working environment without using any third-party code such as Object.h or objc-runtime.h (note again that this is for educational purposes, not for production code)?

Thanks for any insight!

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  1. Editorial Team
    Editorial Team
    2026-05-22T21:38:26+00:00Added an answer on May 22, 2026 at 9:38 pm

    Really, the only thing you must take care of yourself if you don’t inherit from NSObject is object creation and destruction; methods otherwise behave the same way regardless of their parent class. Features like KVC and memory management are features of OpenStep/Cocoa, but not required as part of the language.

    Here’s a class from scratch:

    @interface MyClass { // note the lack of a superclass here
        @private Class isa;
    }
    + (MyClass *)create;
    - (void)destroy;
    
    - (int)randomNumber;
    @end
    
    
    @implementation MyClass
    + (MyClass *)create {
        return class_createInstance(self, 0);
    }
    
    - (void)destroy {
        object_dispose(self);
    }
    
    - (int)randomNumber {
        return rand();
    }
    @end
    

    And here’s how it could be used:

    int main(int argc, char **argv) {
        MyClass *foo = [MyClass create];
        if (foo) {
            printf("random! %i\n", [foo randomNumber]);
            [foo destroy];
        }
    }
    

    Edit: If you don’t even want to use class_createInstance() and object_dispose(), you’ll have to implement equivalents manually, as well as an equivalent of class_getInstanceSize() so you know how much memory an object occupies. But even if you manage that, don’t think you’ve escaped the Objective-C runtime! Message dispatch is still entirely built on the C functions in the runtime, and Objective-C syntax is transformed into calls to those functions during compilation.

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