If anyone has a framebuffer implementation, could you please share some performance benchmarks? Or at least tell me how much difference are there in your point of view.
I need to make a flash game which has almost 1K 50×50 bitmaps moving on screen(more than 10K display object in display list), and want to know if flash can support it well on a normal PC with at least 30FPS.
You can have a look at the flixel library for a rasterize library and for a bitmap versus display list comparison have a look at this blog post