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Home/ Questions/Q 7756653
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T12:52:42+00:00 2026-06-01T12:52:42+00:00

if ((catA & maskB) != 0 && (catB & maskA) != 0) It is

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if ((catA & maskB) != 0 && (catB & maskA) != 0)

It is in Box2d’s manual: 6.2, and is used to check if two objects should collide (after filtering)

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  1. Editorial Team
    Editorial Team
    2026-06-01T12:52:43+00:00Added an answer on June 1, 2026 at 12:52 pm

    catA is a bit field of collision categories for object A
    maskA is a bit field of categories that object A can collide with.

    For example:

    catA  = 100010000010010 // Object A is in 4 collision categories
    maskA = 001010000000000 // Object A can collide with too different categories
    
    catB  = 000010001000001 // Object B is in 3 collision categories
    maskB = 100000000000000 // Object B can only collide with the category represented by the highest bit
    

    catA & maskB means the bits that are 1 in both catA and maskB, so 1000000000000000. It’s not 0, because Object B can collide with objects in the highest bit, and object A has that bit set.

    catB & maskA means the bits that are 1 in both catB and maskA, so 0000100000000000. It’s also not zero since Object A can collide with objects in the 5th highest bit category, and Object B is in that category.

    So the two objects can collide.

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