if I define my constant varibles in my header like this…
extern const double PI = 3.1415926535;
extern const double PI_under_180 = 180.0f / PI;
extern const double PI_over_180 = PI/180.0f;
I get the following error
1>MyDirectX.obj : error LNK2005: "double const PI" (?PI@@3NB) already defined in main.obj
1>MyDirectX.obj : error LNK2005: "double const PI_under_180" (?PI_under_180@@3NB) already defined in main.obj
1>MyDirectX.obj : error LNK2005: "double const PI_over_180" (?PI_over_180@@3NB) already defined in main.obj
1>MyGame.obj : error LNK2005: "double const PI" (?PI@@3NB) already defined in main.obj
1>MyGame.obj : error LNK2005: "double const PI_under_180" (?PI_under_180@@3NB) already defined in main.obj
1>MyGame.obj : error LNK2005: "double const PI_over_180" (?PI_over_180@@3NB) already defined in main.obj
but If I remove those constants from the header and put them in the document that is including the header like this…
const double PI = 3.1415926535;
const double PI_under_180 = 180.0f / PI;
const double PI_over_180 = PI/180.0f;
It works
Does anyone have Idea what I might be doing wrong ??
Thanks
The problem is that you define objects with external linkage in header file. Expectedly, once you include that header file into multiple translation units, you’ll get multiple definitions of the same object with external linkage, which is an error.
The proper way to do it depends on your intent.
You can put your definitions into the header file, but make sure that they have internal linkage.
In C that would require an explicit
staticIn C++
staticis optional (because in C++constobjects have internal linkage by default)Or you can put mere non-defining declarations into the header file and put the definitions into one (and only one) implementation file
The declarations in the header file must include an explicit
externand no initializerand definitions in one implementation file should look as follows
(explicit
externin the definitions is optional, if the above declarations precede the definitions in the same translation unit).Which method you will choose depends on your intent.
The first method makes it easier for the compiler to optimize the code, since it can see the actual value of the constant in each translation unit. But at the same time conceptually you get separate, independent constant objects in every translation unit. For example,
&PIwill evaluate to a different address in each translation unit.The second method creates truly global constants, i.e. unique constant objects that are shared by the entire program. For example,
&PIwill evaluate to the same address in each translation unit. But in this case the compiler can only see the actual values in one and only one translation unit, which might impede optimizations.Starting from C++17 you get the third option, which sort of combines “the best of both worlds”: inline variables. Inline variables can be safely defined in header files despite having external linkage
In this case you get a named constant object whose initializer value is visible in all translation units. And at the same time the object has external linkage, i.e. it has a global address identity (
&PIis the same in all translation units).Granted, something like that might only be necessary for some exotic purposes (most use cases in C++ call for the first variant), but the feature is there.