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Home/ Questions/Q 627365
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T19:31:13+00:00 2026-05-13T19:31:13+00:00

If I have a class that contains some properties and methods, and when a

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If I have a class that contains some properties and methods, and when a property is changed, it fires an event (in this case passing a string in the args):

public class Settings
{
    public delegate void SettingsChangedHandler(object sender, string e);
    public event SettingsChangedHandler SettingsChanged;

    private string rootfolder;
    public string RootFolder
    {
        get { return rootfolder; }
        set
        {
            rootfolder = value;
            if (SettingsChanged != null)
                SettingsChanged(this, "ROOT_FOLDER");
        }
    }
}

If i have somewhere in my code:

public Settings SettingsInstance = new Settings();
SettingsInstance.SettingsChanged += new SettingsChangedHandler(SettingsInstance_SettingsChanged);
SettingsInstance = SomeOtherSettingsInstance;

I want all of the properties that have changed to fire their events.

How do I achieve something like this? Surely I don’t have to copy them over one at a time?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T19:31:13+00:00Added an answer on May 13, 2026 at 7:31 pm

    This line of code:

    SettingsInstance = SomeOtherSettingsInstance;
    

    does not copy anything inside the objects, instead it overwrites the reference stored in SettingsInstance with the reference stored in SomeOtherSettingsInstance.

    The object itself is none the wiser.

    Basically, after you have executed the first of the 3 last lines, you have this scenario:

    SomeOtherSettingsInstance -----> Object 1 in memory of type Settings
    
    SettingsInstance --------------> Object 2 in memory of type Settings
                            ^
                            |
                            +- References
    

    After you’ve executed the third line, this is how it looks:

    SomeOtherSettingsInstance --+--> Object 1 in memory of type Settings
                               /
    SettingsInstance ---------+      Object 2 in memory of type Settings
    

    Now you have two references to the first object, one through each variable, and you’ve left the new object you just created to rot for the garbage collector to come pick it up later.

    If you wish to copy the internals, then yes, you have to copy one property at a time.

    I regularly create cloning support like this:

    public Settings Clone()
    {
        Settings clone = CreateCloneInstance();
        CloneTo(clone);
        return clone;
    }
    
    protected virtual Settings CreateCloneInstance()
    {
        return new Settings();
    }
    
    public virtual void CloneTo(Settings clone)
    {
        clone.RootFolder = RootFolder;
        ... + any other properties you might have
    }
    

    In your scenario, you want to hook up an event before copying things, so you would call it like this:

    public Settings SettingsInstance = new Settings();
    SettingsInstance.SettingsChanged += SettingsInstance_SettingsChanged;
    SomeOtherSettingsInstance.CloneTo(SettingsInstance);
    

    The reason I implement cloning support like that is due to object hierarchies. If that is not an issue for you (you’re not going to inherit from Settings), you can just do this:

    public Settings Clone()
    {
        Settings clone = new Settings();
        CloneTo(clone);
        return clone;
    }
    
    public void CloneTo(Settings clone)
    {
        clone.RootFolder = RootFolder;
        ... + any other properties you might have
    }
    
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