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Home/ Questions/Q 8986775
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T21:37:52+00:00 2026-06-15T21:37:52+00:00

If I have a object that starts at 0 on the x axis, and

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If I have a object that starts at 0 on the x axis, and moving it in the x+ axis. Is there a way I can track that distance made, and use it counter?

I have no clue what im doing, but was thinking something like

var distance = orgpos -> currentpos;
for each x10{
score += 1;  } 

And this action performed live while moving.

Edit:

calculatedDistance += (transform.position - previousPosition).magnitude;
previousPosition = transform.position;

I have this script that give me the distance, if thats to any help.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T21:37:54+00:00Added an answer on June 15, 2026 at 9:37 pm

    Found a way after I posted the question. Ill just post the way I did it for others to use.

    //Score
    static var score : int = 0; 
    static var distanceScore : int = 0; 
    static var starScore : int = 0;
    
    //Adding point and removing star for each collision
    function OnCollisionEnter(collision : Collision)
    {
    if (collision.gameObject.tag == "StarPickup")
    {
        Destroy(collision.gameObject);
        starScore += 10;   
    }}    
    
    // Checking distance
    var previousPosition : Vector3; 
    var calculatedDistance : float;
    
    function Awake()
    {
    previousPosition = transform.position;
    }
    
    function Update()
    {
    calculatedDistance += (transform.position - previousPosition).magnitude;
    previousPosition = transform.position;
    distanceScore = Mathf.Round(calculatedDistance/10);   
    score = distanceScore + starScore;
    print("The score is: " + score);
    }
    
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