If I have a saga that consists of two message types, say started by message1 and completed by message2, can I return a callback if a message2 comes in without a message1 already existing? I know it will dump it in the error queue, but I want to be able to return a status to the sending client to say there is an error state due to the first message not being there.
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So I figured it out, I just needed to implement
IFindSagasfor the message type:I don’t know if this is the right way to do it, but it works!